• PhysicsInitBox and Touch
    0 replies, posted
I've been trying to get this to work since a while but its only possible with spheres, however there are cases where you would want a box instead of a sphere for proper collision checks. I have some questions regarding to that: 1. Can this be fixed? 2. Would be ents.FindInBox slower at some point? This would help me a lot finishing my gamemode.
Sorry, you need to Log In to post a reply to this thread.