I have an entity that emits a sound. When spawned with a spawner onto a wall it will play a sound, but sometimes it won't because the entity is too deep.
Is there any way to set the position outwards a bit more?
[CODE]ent:SetPos(trace.HitPos + trace.HitNormal)[/CODE]
[editline]7th February 2014[/editline]
Actually I'm not sure of the cause anymore. When spawned on a wall facing a certain direction it will not work. Any ideas?
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