How can I unlock unownable doors on cider gamemode? So like..I want to make the Police station unownable..but the doors don't open. I can use the battering ram of the city administrator to open them but that would mean after map restart I gotta do this over and over again.
check your garrysmod/bin/ folder and delete all .dll files
[highlight](User was banned for this post ("This isn't helpful" - mahalis))[/highlight]
[QUOTE=sniperlover;21587110]check your garrysmod/bin/ folder and delete all .dll files[/QUOTE]
You're an idiot.
[QUOTE=sniperlover;21587110]check your garrysmod/bin/ folder and delete all .dll files[/QUOTE]
jackass
[highlight](User was banned for this post ("Flaming" - mahalis))[/highlight]
[QUOTE=sniperlover;21587110]check your garrysmod/bin/ folder and delete all .dll files[/QUOTE]
it worked, thanks bud
[QUOTE=sniperlover;21587110]check your garrysmod/bin/ folder and delete all .dll files[/QUOTE]
2010er abuse.
[highlight](User was banned for this post ("Why reply?" - mahalis))[/highlight]
Do you know what "abuse" means??
Sniperlover, you only make retarded replies on every thread.
[highlight](User was banned for this post ("Don't feed the troll" - mahalis))[/highlight]
[QUOTE=sniperlover;21587110]check your garrysmod/bin/ folder and delete all .dll files
[highlight](User was banned for this post ("This isn't helpful" - mahalis))[/highlight][/QUOTE]
Correct me if im wrong but im sure gmod will just re extract all that after you load gmod if its missing
They are in the GCF, so they should just be re-extracted.
Send me a PM with your Steam Name and hopefully I can help you.
[QUOTE=|King Flawless|;21593276]Correct me if im wrong but im sure gmod will just re extract all that after you load gmod if its missing[/QUOTE]
It would have the effect of deleting you HL2/HL2 folder. It would delay the games startup one time.
Can anybody add something helpful for me?
I'm wondering how to do this aswell...
Well, i don't actually know cider structure but you could check if there are any lua files filled with tables of the unownable doors
Cider makes a data file that contains the positions of the unownable doors and their names. It doesn't give anything about its status whether it's locked or unlocked though. I think it might be a problem within the map itself? (downtown_v2)
[QUOTE=NitroDC;21657370]Cider makes a data file that contains the positions of the unownable doors and their names. It doesn't give anything about its status whether it's locked or unlocked though. I think it might be a problem within the map itself? (downtown_v2)[/QUOTE]
Some mappers do make doors start locked, or become locked after they close.
- To answer the original question, Make a server script, have it identify the [i]prop_door_rotating[/i] 's that are unownable doors, and send the "unlock" command.
Check this thread out, Its dealing with [i]similar[/i] Code
[url]http://www.facepunch.com/showthread.php?t=931004[/url]
Sorry, you need to Log In to post a reply to this thread.