• Scripting using madcows
    3 replies, posted
Hello, I've been trying to script weapon models from FPS Banana using the mad_cow scripts so that the running and scope animation things work. However I've tried and failed so many times it is unbearable. I have been trying to put a Mosin Nagant into this shit, however even AFTER hexing and several other techniques the Springfield STILL uses the Mosin Nagant model. Even after I wiped every single mosin nagant file from my garry's mod folder it is using it. I need help... Does anyone know what the problem is?
Your having a problem with your model... Elaborate on the model problem allitle more. - What did you use to hex it? - What are the Model file names? - Did you check your addon model, [i]AND[/i] regular model folders for the Nagant model?
snip. I need to learn to read.
[QUOTE=Nova Prospekt;21792800]Your having a problem with your model... Elaborate on the model problem allitle more. - What did you use to hex it? - What are the Model file names? - Did you check your addon model, [i]AND[/i] regular model folders for the Nagant model?[/QUOTE] I used XVI32. The Model names are all hexed with the names v_mosinnagant.mdl, w_mosin.mdl, etc. I checked the addon models, and regular model folders.
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