hi i was wondering if it were possible to have my ent get bigger each time it hits something. i want to scale the model and its collision, any way of doing this? :P
this is what im working with o_o
[lua]
function ENT:PhysicsCollide( Data, PhysObj )
if ( !self.Occupied || !ValidEntity( self.Occupant ) ) then return end
if ( ValidEntity( Data.HitEntity ) ) then
Data.HitEntity:SetNotSolid(true)
Data.HitEntity:SetParent(self)
inc = inc + .05
cni = cni - .05
self.Entity:SetCollisionBounds( Vector( cni, cni, cni ), Vector( inc, inc, inc ) )
end
end
[/lua]
Sorry, but it isn't possible to scale a collision model. We all wish it were.
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