• ply:DrawWorldModel(false)
    2 replies, posted
I've been having a problem with this function for a long time. Where if you set it to false then switch weapons it resets it, I thought I found a fix but it turns out I was wrong...Most likely because I didn't know that Deploy was a stupid hook, heres what I tried. [lua] cloakweaponfix = true timer.Create( "Fixingthisfuckingcloaking", 0.5, 0, Cloakingweaponsonswitch, ply ) function Cloakingweaponsonswitch(ply) if IsCloak == true and cloakweaponfix == false then ply:DrawViewModel(false) ply:DrawWorldModel(false) cloakweaponfix = true end end hook.Add("Deploy","cloakingsuitshit",function(ply,key) if IsCloak == true and cloakweaponfix == true then cloakweaponfix = false end end) [/lua] Anyone know a way to do this so it will actually do what I want it to do? [editline]01:11AM[/editline] Oh and also, there was no errors since everything is correctly done.
Deploy is not an existing gamemode hook. So it doesn't error but it doesn't error either.
[QUOTE=Crazy Quebec;21871037]Deploy is not an existing gamemode hook. So it doesn't error but it doesn't error either.[/QUOTE] Its not a gamemode, but still I get what you mean. Do you know any alternatives to get the same effect?
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