Hello. I'm trying to make Garry's mod feel more like an FPS game. Here's what I've done so far:
[T]http://vxservers.net/holeechit.png[/T]
Is there a way to make the game feel authentic and not just a generic FPS? I know gmod was meant for a sandbox, but I want to make a gamemode related to shooting. Thank you.
All I see is a gimmicky BF4 filter and lens flare; what do you mean "fps-y?"
You could always use the BF3 HUD on the workshop.
Have you made the screen turn red when you got shot?
Also you probably need to make a bigger version of HUD_PRINTCENTER - the kill streak messages need to be huge.
have you added clans and 420 noscoping yet
[QUOTE=code_gs;43955414]All I see is a gimmicky BF4 filter and lens flare; what do you mean "fps-y?"[/QUOTE]
I've done quite a bit more, this is just a picture I took for a quality test, I wanted to see how other people took this. By more FPS-y I meant I want gmod to have a different feel. I want it to feel like you're not playing Garry's mod, you're playing something like battlefield 4 or COD. I'm not a great idea man, but I can put dreams into reality, I just am blanking out of ideas.
Garry's Mod isn't just limited to Sandbox; there's plenty of gun gamemodes.
have you never heard of half-life?
I know, it just.. Source (Garry's mod at least) doesn't feel like an FPS.. It just feels.. different. In a weird way
What more first person can you get than first person? :v:
[QUOTE=sackcreator54;43955631]I know, it just.. Source (Garry's mod at least) doesn't feel like an FPS.. It just feels.. different. In a weird way[/QUOTE]
that's because it's a first person... sandbox, rather than shooter
Titanfall is on the source engine. Does that not feel like an FPS? It's all about the way you make things appear, you want it to feel FPS-like then rewrite some SWEPs to include proper bullet physics etc. Have a "3D" HUD, and make it quite small so it's immersive at the same time, I'm sure if you do all this it'll make your gamemode feel more FPS-like.
Titalfall does not have bullet physics and they have rewritten the movement system along with other things I think.
I know they definitely rewrote the rendering system but it's still classed as a source engine game so I used it as an example. Also the bullet physics was just an example I could think of off the top of my head.
[QUOTE=Handsome Matt;43956270]ah yes, you don't have that authentic call of duty latency feel
play some unreal tournament or quake before you even try to define what fps-y really is.[/QUOTE]
Obviously his definition is terrible video effects you can't turn off that make it harder to actually see anything and giant, low-FOV view models with more polygons than the rest of the game. The graphics are totally more important than the gameplay.
[QUOTE=Handsome Matt;43956270]ah yes, you don't have that authentic call of duty latency feel
play some unreal tournament or quake before you even try to define what fps-y really is.[/QUOTE]
Fuck that, you want real FPS? Play DooM.
Different people like different types of games. Your definition of FPS may be quake or UT, mine is battlefield. Graphics isn't everything. I want to make an 100% dynamic, interactive gamemode, for example, you don't just press E on an ammo box to get ammo, it will look like you're getting ammo. Your hand will reach out and grab ammo. What types of games is my opinion.
[QUOTE=Handsome Matt;43956588][lua]hook.Add("PlayerSpawn", "REALFPS", function(Player)
Player:SetFOV(60, 0)
end)
timer.Create("REALFPS", 1.23, 0, function()
for _, Player in pairs(player.GetAll()) do
Player:ViewPunch( Angle( 1337, 1337, 1337 ) )
end
end)
local tab =
{
["$pp_colour_addr"] = 0,
["$pp_colour_addg"] = 0,
["$pp_colour_addb"] = 255, -- every good fps has to be blue tinted
["$pp_colour_brightness"] = -1, -- and really dark
["$pp_colour_contrast"] = 0.15, -- almost no contrast too
["$pp_colour_colour"] = 5,
["$pp_colour_mulr"] = 0,
["$pp_colour_mulg"] = 0,
["$pp_colour_mulb"] = 0
}
hook.Add("RenderScreenspaceEffects", "SUPERREALFPS", function()
DrawBloom( 0.65, 2, 9, 9, 100, 1, 1, 1, 1 ) -- many bloom
DrawColorModify( tab )
DrawSobel( 42 ) -- epic borderlands
end)
[/lua]
[editline]18th February 2014[/editline]
i think this solves the op's question.[/QUOTE]
[B][U]10/10[/U][/B]
[img]http://cloud-3.steampowered.com/ugc/577888220503665557/3EA2390946B2F866010DE4B0D4DFADCC0224D199/[/img]
[QUOTE=BFG9000;43959744][B][U]10/10[/U][/B]
[img]http://cloud-3.steampowered.com/ugc/577888220503665557/3EA2390946B2F866010DE4B0D4DFADCC0224D199/[/img][/QUOTE]
And you couldn't notice it from the code?
You guys have a bit too much free time..
[QUOTE=Handsome Matt;43960035]5 minutes out of my day to mock others is a great stress relief.[/QUOTE]
I'm 14. Feel free to mock me. My whole point of this post is to see what people would like to see in something like this.
it's sad how fps games have just gotten more and more clunky and slow over the years and more "realistic" when honestly, they aren't significantly anywhere closer to realism than say, half-life (example of this is how in cod and bf people run around like headless chickens just blowing stuff up, no organization at all, etc, it's just like the old games except a lot fucking slower and clunkier and annoying, packed with fucking features made to appeal to 8-year olds or some shit and ones that water down the skill ceiling)
I think one of the big reasons why people are more worked up than they normally would be is because you pretty much just said "BATTLEFIELD IS A REAL AUTHENTIC FPS QUAKE AND DOOM AND UT AND HALF-LIFE SUCKS GET A REAL GAME LOL 420 JESUS NOSCOPE BLAZZZINNGGAAAAAAA"
honestly if you didn't try to define what a 'real' and 'authentic' FPS game is according to your tastes (which I feel is completely fucking wrong, but that's beside the point) and ripped on Source (at this point, clunky BF feels more generic imho) none of this would have happened
if you had just said "I want to make GMod feel more like Battlefield 4." or something simple like that, most of this could have been avoided and people might have actually helped you
plus learn what 'authentic' fucking means
"made or done in the traditional or original way, or in a way that faithfully resembles an original."
Yeah, no.
Exactly, an original FPS. My idea wasn't to exactly recreate battlefield. I want organized. I don't want 8 year olds running around with knives and ruining the game. That's not what I want. Again, I stated that I just want to know what people would like to see in an FPS gamemode.
[QUOTE=sackcreator54;43960219]Again, I stated that I just want to know what people would like to see in an FPS gamemode.[/QUOTE]
A lack of cliche and gayness
[url]http://www.youtube.com/watch?v=GdQL872E0pI[/url]
:rock: 'Then I conceal and complete at time, pictures of Fon the Saray's fashion. And you gotta read my sumarize, cause I was nominated to the Adefashion' (8)
[QUOTE=BFG9000;43961069]A lack of cliche and gayness[/QUOTE]
I'd prefer a lack of cliche, and gayness
[QUOTE=sackcreator54;43960219]Exactly, an original FPS. My idea wasn't to exactly recreate battlefield. I want organized. I don't want 8 year olds running around with knives and ruining the game. That's not what I want. Again, I stated that I just want to know what people would like to see in an FPS gamemode.[/QUOTE]
You don't need fancy graphics or animations to prevent 8 year olds running around with knives. And also "8 year olds running around with knives" is the definition of Battlefield rofl.
[QUOTE=BFG9000;43959744][B][U]10/10[/U][/B]
[img]http://cloud-3.steampowered.com/ugc/577888220503665557/3EA2390946B2F866010DE4B0D4DFADCC0224D199/[/img][/QUOTE]
Actually looks idem at the ugly blue tint CC
Sorry, you need to Log In to post a reply to this thread.