• Draw a clientside clone of the player's model behind him?
    4 replies, posted
I'm trying to have an effect similar to the bouncy ball SENT; the player runs and a semi-transparent clone of himself is drawn behind him, like the ball SENT, but the ball sent does this with sprites; how would I do this for a player?
Anyone? D:
Maybe do DrawMotionBlur on PrePlayerDraw and turn it off on PostPlayerDraw? Easiest possible solution I can think of, not sure if it would work though.
Set position, update bones, set blend, draw, repeat.
[QUOTE=Wizard of Ass;33889000]Set position, update bones, set blend, draw, repeat.[/QUOTE] Yep. New problem though, I seem to be missing a bone in the wrist, causing the cloned player's arms to stretch like rubber to their original point: [url]http://www.facepunch.com/threads/1150206[/url]
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