Has anyone scripted a way to allow zombies to break through barrades? Like breaking through welded props or wooden bboards by attacking them?
And a better system for the breakable.props.tool? Especially one that Stuart in the advanced duplicator?
Onslaught did it by making a new prop entity, and then checking to see if there were any zombies around it. If there were, it would damage itself. It uses npc_bullseye to make zombies attack it, but it doesn't do any real damage.
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