[CODE]function SWEP:ShootProp(model_name)
self:EmitSound( ShootSound )
if ( CLIENT ) then return end
local ent = ents.Create( "prop_physics" )
if ( !IsValid( ent ) ) then return end
ent:SetModel( model_name )
ent:SetPos( self.Owner:EyePos() + ( self.Owner:GetAimVector() * 16 ) )
ent:SetAngles( self.Owner:EyeAngles() )
ent:Spawn()
local phys = ent:GetPhysicsObject()
if ( !IsValid( phys ) ) then ent:Remove() return end
local velocity = self.Owner:GetAimVector()
velocity = velocity * 100000
phys:ApplyForceCenter( velocity )
cleanup.Add( self.Owner, "props", ent )
undo.Create( "Shot prop" )
undo.AddEntity( ent )
undo.SetPlayer( self.Owner )
undo.Finish()
end[/CODE]
Then I change model_name the prop spawns with the default model_name I have set "models/props_junk/watermelon01.mdl"
It's not a bug with Entity:SetModel, but a bug with your coding.
Well you could atleast try to explain me that's wrong or how to fix it
[QUOTE=MFanatik;44028147]Well you could atleast try to explain me that's wrong or how to fix it[/QUOTE]
Post more code. Especially the part which actually calls ShootProp, and how you are "changing" model_name.
this one calls
[CODE]function SWEP:PrimaryAttack()
self.Weapon:SetNextPrimaryFire( CurTime() + 0.5 )
self:ThrowChair( prop )
if ( SERVER ) then return end
chat.AddText("You shot ",prop) --I check if I really changed the directory
end[/CODE]
this one changes
[CODE]local PropEntry = vgui.Create( "DTextEntry", Menu2 )
PropEntry:SetPos( 10, 47 )
PropEntry:SetSize( 300, 20 )
PropEntry:SetText( prop )
PropEntry.OnEnter = function( self )
prop=self:GetValue()
end[/CODE]
You must send the model name from that panel to your SWEP via net message.
What you tried to do is to set a variable on client and then you expect it to magically change on the server as well.
So how do I set a variable on the server please explain it to me I'm a total noob
[QUOTE=Internet1001;44030072][url]http://facepunch.com/showthread.php?t=1367953[/url][/QUOTE]
I fixed it myself but now I have another problem how do I execute something serverside in a menu
[QUOTE=MFanatik;44030344]I fixed it myself but now I have another problem how do I execute something serverside in a menu[/QUOTE]
The same exact way you send a variable.
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