• Explosion Overide
    2 replies, posted
How would i go about making a script that replaces the default explosion with one from my effects folder for my gamemode?
[url]http://wiki.garrysmod.com/?title=Util.Effect[/url] Replace the util.Effect( "HelicopterMegaBomb", effectdata ) with util.Effect( "Your effect", effectdata )
But i want this to effect to happen even when it's not hard wired to a certain [X,Y,Z] Such as when someone shoots a rocket launcher, would i have to do this maually in the SWEP'S / SENT'S files?
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