[CODE]AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua")
include('shared.lua')
function ENT:Initialize()
self:SetModel("models/weapons/w_slam.mdl")
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
end
function ENT:Use( activator, caller)
if ( activator:IsPlayer() ) then
self:Ignite(igniteForSeconds,0)
local explosion = ents.Create( "env_explosion" )
explosion:SetKeyValue( "spawnflags", 144 )
explosion:SetKeyValue( "iMagnitude", 200 )
explosion:SetKeyValue( "iRadiusOverride", 300 )
explosion:SetPos(self:GetPos())
explosion:Spawn( )
explosion:Fire("Explode", 0, 0)
self.Entity:Remove()
end
end
function ENT:Think()
end[/CODE] How do I made this so it can by stuck to a Dead body ?
what is it?
[lua]
self.Entity:Remove()
[/lua]
:v
[editline]28th February 2014[/editline]
[QUOTE=BFG9000;44073400]what is it?[/QUOTE]
A dumb attempt to a sticky bomb, only that this one can be attached to a body
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