• Entity Help
    2 replies, posted
[CODE]AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua") include('shared.lua') function ENT:Initialize() self:SetModel("models/weapons/w_slam.mdl") self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) end function ENT:Use( activator, caller) if ( activator:IsPlayer() ) then self:Ignite(igniteForSeconds,0) local explosion = ents.Create( "env_explosion" ) explosion:SetKeyValue( "spawnflags", 144 ) explosion:SetKeyValue( "iMagnitude", 200 ) explosion:SetKeyValue( "iRadiusOverride", 300 ) explosion:SetPos(self:GetPos()) explosion:Spawn( ) explosion:Fire("Explode", 0, 0) self.Entity:Remove() end end function ENT:Think() end[/CODE] How do I made this so it can by stuck to a Dead body ?
what is it?
[lua] self.Entity:Remove() [/lua] :v [editline]28th February 2014[/editline] [QUOTE=BFG9000;44073400]what is it?[/QUOTE] A dumb attempt to a sticky bomb, only that this one can be attached to a body
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