• Swep material
    3 replies, posted
I am trying to change the material on the Glock in my swep. Here is my code. [lua] function SWEP:Initialize() if ( SERVER ) then self:SetWeaponHoldType( "pistol" ) end if ( CLIENT ) then self:SetMaterial("path/to/material") end end [/lua] It just loads the Glocks material.
If that's in init.lua then the client can't access it. Try letting the server run it?
self.Owner:GetViewModel( ):SetMaterial( "path/to/material" )
The sticky said to search before posting a new thread, so i did. [quote]self.Owner:GetViewModel( ):SetMaterial( "path/to/material" ) [/quote] That doesn't seem to work for me. Either that or I'm doing it wrong. I'm finding lua difficult to learn. Can someone help me? [editline]4th January 2012[/editline] Oh, it's working now. Except every texture on the viewmodel is using the one texture. Oh, and all my other sweps have that same texture too. :zoid:
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