Basically, you are missing the whole physics model part.
[code]
$collisionjoints "ragdoll.smd" {
// spine is physics root, but not animation root
$rootbone "valvebiped.bip01_pelvis"
// Mass in kilograms (alyx is about 130 pounds)
$mass 60.0
$inertia 5.00
$damping 0.01
$rotdamping 1.50
$rootbone "valvebiped.bip01_pelvis"
$jointmerge "valvebiped.bip01_pelvis" "valvebiped.bip01"
$jointmerge "valvebiped.bip01_pelvis" "valvebiped.bip01_spine1"
$jointconstrain "valvebiped.bip01_spine2" x limit -48.00 48.00 1.00
$jointconstrain "valvebiped.bip01_spine2" y limit -26.00 26.00 1.00
$jointconstrain "valvebiped.bip01_spine2" z limit -39.00 68.00 1.00
$jointconstrain "valvebiped.bip01_r_upperarm" x limit -64.00 64.00 1.00
$jointconstrain "valvebiped.bip01_r_upperarm" y limit -26.00 122.00 1.00
$jointconstrain "valvebiped.bip01_r_upperarm" z limit -122.00 50.00 1.00
$jointconstrain "valvebiped.bip01_l_upperarm" x limit -64.00 64.00 1.00
$jointconstrain "valvebiped.bip01_l_upperarm" y limit -122.00 28.00 1.00
$jointconstrain "valvebiped.bip01_l_upperarm" z limit -100.00 59.00 1.00
$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 1.00
$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_forearm" z limit -140.00 0.00 1.00
$jointconstrain "valvebiped.bip01_l_hand" x limit -68.00 68.00 1.00
$jointconstrain "valvebiped.bip01_l_hand" y limit -37.00 41.00 1.00
$jointconstrain "valvebiped.bip01_l_hand" z limit -44.00 70.00 1.00
$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_forearm" z limit -149.00 1.00 1.00
$jointconstrain "valvebiped.bip01_r_hand" x limit -75.00 93.00 1.00
$jointconstrain "valvebiped.bip01_r_hand" y limit -37.00 32.00 1.00
$jointconstrain "valvebiped.bip01_r_hand" z limit -48.00 66.00 1.00
$jointconstrain "valvebiped.bip01_r_thigh" x limit -50.00 48.00 1.00
$jointconstrain "valvebiped.bip01_r_thigh" y limit -19.00 70.00 1.00
$jointconstrain "valvebiped.bip01_r_thigh" z limit -79.00 73.00 1.00
$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_r_calf" z limit 0.00 133.00 1.00
$jointconstrain "valvebiped.bip01_head1" x limit -61.00 61.00 1.00
$jointconstrain "valvebiped.bip01_head1" y limit -44.00 44.00 1.00
$jointconstrain "valvebiped.bip01_head1" z limit -32.00 50.00 1.00
$jointconstrain "valvebiped.bip01_l_thigh" x limit -39.00 39.00 1.00
$jointconstrain "valvebiped.bip01_l_thigh" y limit -59.00 23.00 1.00
$jointconstrain "valvebiped.bip01_l_thigh" z limit -84.00 66.00 1.00
$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.00
$jointconstrain "valvebiped.bip01_l_calf" z limit 0.00 131.00 1.00
$jointconstrain "valvebiped.bip01_l_foot" x limit -23.00 23.00 1.00
$jointconstrain "valvebiped.bip01_l_foot" y limit -28.00 28.00 1.00
$jointconstrain "valvebiped.bip01_l_foot" z limit -46.00 46.00 1.00
$jointconstrain "valvebiped.bip01_r_foot" x limit -23.00 23.00 1.00
$jointconstrain "valvebiped.bip01_r_foot" y limit -23.00 23.00 1.00
$jointconstrain "valvebiped.bip01_r_foot" z limit -35.00 57.00 1.00
}
[/code]
I pasted your code at the bottom to test, still no different, then right before
[CODE]$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00[/CODE]
still no progress.
You need actual physics model with these bones for it to work. Wiki has examples.
Isn't the ragdoll.smd my physics model though?
I don't know, is it?
If you decompiled the model to convert it, you need to re-rig the skeleton.
[url]http://facepunch.com/forumdisplay.php?f=40[/url]
[QUOTE=Acecool;44113439]If you decompiled the model to convert it, you need to re-rig the skeleton.
[url]http://facepunch.com/forumdisplay.php?f=40[/url][/QUOTE]
It has a skeleton, as you can see by the reflection of his character. He just doesn't have the collision models set up for it.
You're in the wrong board for this. You need to bring your problem to [url]http://facepunch.com/forumdisplay.php?f=40[/url]
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