Im new to scripting, and am currently wondering how do i make a certain amount of players spawn as a certain class (Think i got this, Using math.random) . Also how to make players who die turn to another class.
Yet another qeustion, has any1 got a weapon tut?
I needa add the css knife as a knife that does 20dmg per hit, and then 20 DOT. Link appreciated.
Oh yes, and how do i make the classes reset to the default after rounds (think i could have this)
?
Is there a random percent i can use to see if another random percent is above it so it gets placed in a certain class ( think i got this using math.random )?
Im currently using teams to see that players get items and health, should i use classes instead?
One last thing, how do i see my own steam id num?
I can answer the SteamID thing, if you want to print someones SteamID using lua it would be
[lua]concommand.Add( "PrintID", "printid", function()
for k, v in pairs{ player.GetAll() } do
Msg( v:Nick().. " = " ..v:SteamID )
end
end )[/lua]
But if you just want to find your SteamID in general, just enter a game (multiplayer preferably) and type in console "status" and it should print everyones names and SteamID's ( including your own )
[editline]04:29PM[/editline]
I would also like to know how to make it so a certain percent of players are on a certain team. It would be useful
[QUOTE=HeavyMtl123;22302865]type in console "status" and it should print everyones names and SteamID's ( including your own )
[/QUOTE]
This is the lua fourm so
[lua]
local ply = LocalPlayer()
print(SteamID())
[/lua]
[editline]06:18PM[/editline]
[QUOTE=StartedBullet;22296606]Also how to make players who die turn to another class.
[/QUOTE]
[b][url=wiki.garrysmod.com/?title=Gamemode.DoPlayerDeath]Gamemode.DoPlayerDeath [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
[editline]06:19PM[/editline]
Also OP to answer the other questions you have I think it would be easyer for you just to use fretta
[QUOTE=|King Flawless|;22304747]This is the lua fourm so
[lua]
local ply = LocalPlayer()
print(SteamID())
[/lua]
[editline]06:18PM[/editline]
[b][url=wiki.garrysmod.com/?title=Gamemode.DoPlayerDeath]Gamemode.DoPlayerDeath [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b]
[editline]06:19PM[/editline]
Also OP to answer the other questions you have I think it would be easyer for you just to use fretta[/QUOTE]
ty, also i found a possible way of making some players a class when they spawn but not a certain percent
------------------------------------------------------
function set_infection( ply )
if math.random(1,10) >= 7
then player.Concommand( "team_2" )
elseif math.random(1,10) <= 6
then player.ConCommand( "team_1" )
end
end
concommand.Add( "GetRandInf", set_infection )
------------------------------------------------------
ok just got this small piece left i think xD
function GM:PlayerSpawn(ply) //What happens when the player spawns------------------->
//// says a ) is expected to close a (
self.BaseClass:PlayerSpawn( ply )
ply:SetGravity( 0.75 )
ply:SetMaxHealth( 100, true )
ply:SetWalkSpeed( 325 )
ply:SetRunSpeed( 325 )
end
Use lua tags, really.
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