• Best method of Buster Weapon
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Hello guys. Search's still unavailable so I can't say if anything like this has been done before ;_; I've been thinking about making RockMan's/MegaMan's Buster as a SWEP. Now that wouldnt be too much of a problem if i wasn't so picky. I want a way to configure the Buster like in the Legends - Games, therefore having Buster parts with special stats: Power (Influences damage)-> Influences colour of the projectile Energy (Influences how big your clip is)-> Influences size of the projectile Rapid (Influences fire rate) Range (Influences range)-> Doable with a destruct timer on the projectile Can i do the projectile as an orb of particles or do i have to use a model? Particles would be great, first of: They look better, second, I bet changing their colour is alot easier. Can i somehow use a derma Menu to configure the swep, is there even a way how to enable users to take direct influence or do i only have the secondary fire key to "switch firing modes" :C Hurr Durr, wall of text Thanks in advance for pointers!
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