• Adding Ammo to my custom hud
    7 replies, posted
I can not seem to get ammo to work on my custom hud. Here is my code to add ammo: [QUOTE] --Weapons and stuff local function Ammo() if client:GetActiveWeapon() != NULL then if client:GetActiveWeapon():Clip1() != -1 then if client:GetActiveWeapon():GetPrintName() != "#HL2_GravityGun" then draw.RoundedBox(8, -210, -70, 200, 50, Color(0,0,0,150)) --Clip draw.SimpleText(client:GetActiveWeapon():Clip1(),"eclipse",-210 + 80, - 70 + 3, Color(255,255,0,255),2,0) --Extra draw.SimpleText(client:GetAmmoCount(client:GetActiveWeapon():GetPrimaryAmmoType()),"eclipse",-210 + 90, - 70, Color(255,255,0,255),0,0) --Ammo bar if client:GetActiveWeapon().Primary != nil then draw.RoundedBox(6, -210 + 85, - 70 + 25, 105, 15, Color(0,0,0,150)) if client:GetActiveWeapon():Clip1() > 0 then draw.RoundedBox(6, -210 + 85, - 70 + 25, (client:GetActiveWeapon():Clip1()*105)/client:GetActiveWeapon().Primary.ClipSize, 15, Color(255,255,0,255)) end end end else if client:GetAmmoCount(client:GetActiveWeapon():GetPrimaryAmmoType()) != 0 then draw.RoundedBox(8, -210, - 70, 60, 50, Color(0,0,0,150)) draw.SimpleText(client:GetAmmoCount(client:GetActiveWeapon():GetPrimaryAmmoType()),"eclipse",-210 + 50, - 70, Color(255,255,0,255),2,0) end end end end[/QUOTE] Here is where I define the function "ammo": [QUOTE]local function DrawHUD() Base() Health() Salary() Wallet() Job() Ammo() GunLicense() Agenda() DrawVoiceChat() LockDown() Arrested() AdminTell() end[/QUOTE] When I try this I get the error: [QUOTE][ERROR] addons/darkrpmodification-master/lua/darkrp_modules/sanyhud_v2/cl_hudv2.lua:127: attempt to index global 'client' (a nil value) 1. Ammo - addons/darkrpmodification-master/lua/darkrp_modules/sanyhud_v2/cl_hudv2.lua:127 2. DrawHUD - addons/darkrpmodification-master/lua/darkrp_modules/sanyhud_v2/cl_hudv2.lua:262 3. v - addons/darkrpmodification-master/lua/darkrp_modules/sanyhud_v2/cl_hudv2.lua:366 4. unknown - lua/includes/modules/hook.lua:82[/QUOTE] What am I doing wrong? Any help is greatly appreciated! Edit: my whole code is located at: [url]http://pastebin.com/KdvFJQUC#[/url]
Add "local client = LocalPlayer()" outside of your function.
Okay I'll try it. Thanks. Edit: Worked great. Thank you again. Another question though, when I use the physgun it is -1 ammo. I was wondering if there was a way to not draw the ammo box at all or just say '0' ammo if the physgun is in use.
[QUOTE=imMrAnarchy;44203209]Okay I'll try it. Thanks. Edit: Worked great. Thank you again. Another question though, when I use the physgun it is -1 ammo. I was wondering if there was a way to not draw the ammo box at all or just say '0' ammo if the physgun is in use.[/QUOTE] Check if the ammo is -1 and if it is draw 0.
Isn't it draw false?
[QUOTE=BFG9000;44212280]Isn't it draw false?[/QUOTE] false == 0 == nil
[QUOTE=TrinityX;44212373]false == 0 == nil[/QUOTE] false == 0?
false == tobool( 0 ) as seen in: [url]https://dl.dropboxusercontent.com/u/26074909/tutoring/networking/networking_booleans.lua[/url]
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