Hello everybody,
this is one of my first times posting here and I apologize if this question is confusing because I have a specific Situation with a problem.
Garry's Mod allows the use of lua scripts within servers and I have never made a Garry's Mod map before, I have had some basic experience with GTK radiant and QUAKE so I believe HAMMER shouldn't be too new to me.
I am going to be hosting 2 different servers with two portions of the map due to its shear size.
Point A on the picture is where everyone spawns if they joined the server from browser
Point B is the place i want the script to work in.
[IMG]http://i47.tinypic.com/t725b8.jpg[/IMG]
Now when a player walks into area B the Lua script will move player from B in server on left, to B in server on right.
Is this possible?
I do not want people spawning in the same spot as people coming from other map.
Second Question:
Can i create a sign in-game to display server status such as empty/players in server/full
So if player was going to be near The B teleport spot, he would know not to go because it is full.
I know this seems confusing to some, and I will explain anything needed!
I've never written a lua script in my life and if i go through with this map even further then I am now I'd love to know if my ideas are too big or not.
Thanks and have a great day!
It's all been tried and is possible, the only problem is the loading screen in between the two maps, and if the first part is only a spawn room, it might just be better to build an area above the first map and have people go there like that.
[url=http://gmodtower.org]Gmod Tower[/url] does almost all of this.
Its actually an RP map honestly,
A boarded subway will take you to another part of the city
I've noticed a lot of large maps and the amount of lag they have.
I figured i'd break it up a bit.
edit:
Thanks for the links man
i appreciate it :D
@NicatronTG : No, all GmodT does is force the player to connect, then the other server spawns them in a random info_playerstart
What you would do is just force the players to connect the other server after having warned said server of their arrival. Knowing that the server will be able to decide where the player should spawn. It would also trigger a saving/loading to the MySQL database on both servers so that the player's data carries over.
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