Pretty much, I'm making a gamemode and I want to load .txt data into the gamemode. How would I achieve this?
One way that my friend did this was by runstring'ing the stuff read from a text file which had a bunch of tables in Lua format, but that seems a bit hacky and unsafe.
Is there a better way?
Should I even use .txt files to do this and instead, just define all the data in a .lua file or something?
Any help or useful input is appreciated.
[code]local tbl = {}
function SaveData()
file.Write("gamemodedata.txt",util.TableToJSON(tbl)) -- save the table as a text file
end
function LoadData()
tbl = util.JSONToTable(file.Read("gamemodedata.txt", "DATA")) -- load the table.
end
LoadData() -- call LoadData() to load the data for the first time[/code]
Though it's better to use MySQL/SQLite
What kind of data?
Config? Use Lua.
[QUOTE=Robotboy655;44245414]What kind of data?
Config? Use Lua.[/QUOTE]
Oh shoot, forgot to mention, sorry.
It's stuff like map data, aka spawnpoints of entities, etc. So pretty much config I guess.
What would using Lua offer over a .txt though? Other than making it easier to do stuff I guess, and maybe speed.
[QUOTE=awcmon;44247436]Oh shoot, forgot to mention, sorry.
It's stuff like map data, aka spawnpoints of entities, etc. So pretty much config I guess.
What would using Lua offer over a .txt though? Other than making it easier to do stuff I guess, and maybe speed.[/QUOTE]
Use .lua files.
Put it this way, no matter whether it's txt or lua they will both require the modder to follow a format. I don't see any advantages of txt files.
rename your thing (Yes, I know I didn't use grammar)
example: yourbitch.lua.txt
then it should go into the txt format
[QUOTE=Tinynick916;44248069]rename your thing (Yes, I know I didn't use grammar)
example: yourbitch.lua.txt
then it should go into the txt format[/QUOTE]
Ok, so like this?
[code]Tinynick916.lua.txt[/code]
I think I got it right, now what?
[QUOTE=Tinynick916;44248069]rename your thing (Yes, I know I didn't use grammar)
example: yourbitch.lua.txt
then it should go into the txt format[/QUOTE]
.... no ......
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