• Base64 and render.Capture not working
    3 replies, posted
I run this the following code and AQID gets printed into my console instead of some long text like it should be. Not sure what I'm doing wrong. [CODE] local info = { format = "jpeg", h = ScrH(), w = ScrW(), quality = 75, x = 0, y = 0 } local send = util.Base64Encode( render.Capture( info ) ) print( send ) [/CODE]
The code you posted works perfectly. Where are you calling it? If you have it loose in a file it like you posted it, it may run before the player is completely in the game. I just pasted it into a file, autorefreshed, and it worked fine. Make sure it's called on the client after they're 100% in game or put it in a console command and try testing that way.
[QUOTE=Acecool;44230416]The code you posted works perfectly. Where are you calling it? If you have it loose in a file it like you posted it, it may run before the player is completely in the game. I just pasted it into a file, autorefreshed, and it worked fine. Make sure it's called on the client after they're 100% in game or put it in a console command and try testing that way.[/QUOTE] I'm using lua_openscript_cl after I spawn so everything should be loaded, I'll try using lua_run_cl even though it probably won't make a difference.
yeah not sure why it works now though..
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