• Autotaunting for prophunt
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So over the last few weeks I've been meaning to get around to creating a autotaunt function for my prophunt server, but when i looked through google to see how to use timers etc i just got confused. I came across a timed function and decided to try it with that.. Heres the script i added in my init.lua file. [CODE] local function AutoTaunt(pl) if GAMEMODE:InRound() && pl:Alive() && (pl:Team() == TEAM_HUNTERS || pl:Team() == TEAM_PROPS) && pl.last_taunt_time + TAUNT_DELAY <= CurTime() && #PROP_TAUNTS > 1 && #HUNTER_TAUNTS > 1 then repeat if pl:Team() == TEAM_HUNTERS then rand_taunt = table.Random(HUNTER_TAUNTS) else rand_taunt = table.Random(PROP_TAUNTS) end until rand_taunt != pl.last_taunt pl.last_taunt_time = CurTime() pl.last_taunt = rand_taunt pl:EmitSound(rand_taunt, 100) end end timer.Simple( 30, AutoTaunt, pl )[/CODE] Most of the function i copied from the taunt function already in prophunt and it works neither the less, but what I'm wanting to know is, will what i have actually work or will it screw up?
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