• iMaterial mirrored
    2 replies, posted
Are there any ways to mirror iMaterial or Render Target?
Mirror as in draw mirrored? If yes, you could use surface.DrawTexturedRectUV
[QUOTE=Robotboy655;44320681]Mirror as in draw mirrored? If yes, you could use surface.DrawTexturedRectUV[/QUOTE] No, im changing texture of one weapon to Render Target. And render target is mirrored. Can i turn it normal?
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