For some reason the clients and me cannot download the map from my server. I have the .bsp placed in the maps folder and i have already bzipped it. I also added it to the fastdl already. I can't figure out what the problem is.
Do you get any errors when trying to download it from the server? Like "Cannot download maps/example.bsp" (Or something along the lines of that). Or does the download progress bar make no progress?
developer 4
download_debug 1
join the server, post console output
How large is the map?
[QUOTE=vercas;34361916]How large is the map?[/QUOTE]
if it's FastDL it doesn't matter
[QUOTE=Banana Lord.;34362040]if it's FastDL it doesn't matter[/QUOTE]
I missed that detail... Sorry.
Nevermind i fixed by adding
net_maxfilesize 99
[QUOTE=M4RK;34378515]Nevermind i fixed by adding
net_maxfilesize 99[/QUOTE]
that isn't correct anyway, it caps at 64 and is for non-FastDL only
[QUOTE=Banana Lord.;34378659]that isn't correct anyway, it caps at 64 and is for non-FastDL only[/QUOTE]
I always thought maps are not downloaded with FastDL.
[QUOTE=vercas;34388027]I always thought maps are not downloaded with FastDL.[/QUOTE]
why...
[QUOTE=Banana Lord.;34391312]why...[/QUOTE]
Quite simple.
Map downloading seems to be a feature common to all Source games.
And, knowing the effectiveness of VALVe software [I](*cough*Hammer*cough*)[/I], I [B]assumed[/B] it cannot be overrided.
so they would leave 20KB textures to be downloaded via HTTP, but 64MB+ maps to be downloaded at 20KB/s?
[QUOTE=vercas;34392513]Quite simple.
Map downloading seems to be a feature common to all Source games.
And, knowing the effectiveness of VALVe software [I](*cough*Hammer*cough*)[/I], I [B]assumed[/B] it cannot be overrided.[/QUOTE]
Because hammer has everything to do with source networking.
Not trying to bash you, just saying that's a dumb association you've built. You've effectively associated cantaloupes and watermelons.
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