Instead of having all the materials and crap download for some maps that dont have them packed in the bsp what would I put in my resource file to have them download only when you got to the specific map that needs them downloaded?
would it be something like:
if curMap = game.GetMap() == ("mapname.bsp" ) then
resource.AddFile( "materials/blahblahblah.vmt" )
end
?
Use this to combine textures/models with the .bsp file:
[url]https://developer.valvesoftware.com/wiki/Pakrat[/url]
It's tiresome when map makers have custom materials as seperate files.
[QUOTE=NiandraLades;44394093]Use this to combine textures/models with the .bsp file:
[url]https://developer.valvesoftware.com/wiki/Pakrat[/url]
It's tiresome when map makers have custom materials as seperate files.[/QUOTE]
ohh thank you!
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