My server does have a memory leak but I can't find out exactly what it is. When the server is filled with 20 players and restarted within 1 hour it's usually using 400-600 MB RAM but right now it's using 1,3 GB RAM (and that's probably because it hit the limit) and the server haven't been restarted for 2 days.
The server is running TTT on ttt_minecraft_b5.
Any specific functions that can cause a memory leak if used wrong?
I'm using those addons:
BombStation (ScriptFodder)
ConcussionGrenade (ScriptFodder)
ExperienceSystem ( My own experience system I made, it sends variables to the players at TTTRoundEnd and the players send it back when they disconnect or the server shuts down. Uses file system to save it over multiple sessions )
Lunara MOTD (ScriptFodder)
Pointshop (Adam Burtons)
SLAMTripmine (ScriptFodder)
TTT Improved Sweps ( [URL="https://facepunch.com/showthread.php?t=1488535&highlight=Improved+SWEPs"]Link[/URL])
TTT Missions ( my own script. It works by sending variables to the players at TTTRoundEnd and TTTPrep so that the client can get the info updated )
TTT Damagelog ( the one on Facepunch section 66 )
ULIB
ULX
WeaponSelectionMenu (ScriptFodder)
[URL="http://steamcommunity.com/sharedfiles/filedetails/?id=579370318"]Steam workshop collection[/URL]
I don't see any problems with any of those script and I suspect that it's one of my two own scripts that might cause it. I'll post serverside code of the experience system and missions later if nobody can come up with anything else.
It could be many things, a badly written addon that doesn't manage its data very well, or it could simply be that you have a lot of models precached.
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