Hey Guys, I have a simple question
If I make an Infinite Timer to simple check something for example
[LUA]timer.Create("Example", 0.1, 0, function(ply)
if ply:Health() = 0 then
ply:Kill()
end[/LUA]
Would it lag the server?
Or would it make any kind of problems at all?
It will create errors because ply is nil.
[QUOTE=Robotboy655;44497842]It will create errors because ply is nil.[/QUOTE]
xD ok, so:
[LUA]
timer.Create("TheLevels", 0.1, 0, function()
for k, v in pairs( player.GetAll( ) ) do
if v:Health() = 0 then
v:Kill()
end
end)
[/LUA]
Would not make any problems?
Such small code can go inside a Think hook, oh and "=" is for assignment, use "==" for comparison, and your code is missing a "end"
[QUOTE=DEFCON1;44497973]Such small code can go inside a Think hook, oh and "=" is for assignment, use "==" for comparison, and your code is missing a "end"[/QUOTE]
Thanks :)
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