I'm trying to use a trace to find the Z of the ground below a certain prop, but whenever i make the trace outside of the world it makes my game crash. heres the code im using
[code]
local tracedata = {}
tracedata.start = pos
tracedata.endpos = pos+Vector(0,0,-100000)
local trace = util.TraceLine(tracedata)
local Z = trace.HitPos.z
[/code]
all i need to do is get the Z of the ground below a prop
Just don't start the trace outside of the world?
[lua]if util.IsInWorld(pos) then -- do your tracing[/lua]
[QUOTE=Entoros;23171011]Just don't start the trace outside of the world?[/quote]
the start is in the world, but i need the end to be outside of the world so i can find the height of the ground. whenever i make the endpos outside of the world it crashes my game. how else can i get the height of the ground below a prop?
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