• Adjusting SNPC Damage
    8 replies, posted
I'm currently working on [url=http://www.facepunch.com/showthread.php?t=940273]Colonies Improved[/url], and I was hoping if anyone had any idea about how to adjust the damage a scripted NPC deals?
Bump. Any ideas?
What kind of damage. Adjust how?
[QUOTE=ralle105;23258231]What kind of damage. Adjust how?[/QUOTE] The damage they deal. E.g. A headcrab.
[QUOTE=JgcxCub;23260174]The damage they deal. E.g. A headcrab.[/QUOTE] Wouldn't you edit the NPC files?
Yeah, unless they have guns you must be dealing the damage manually somewhere.
Ctrl + F and try to find TakeDamage. It's a function that is most likely used in the NPC to cause damage to the entity it attacks. Example: target:TakeDamage(50,self,self:GetActiveWeapon())
I have to adjust this from inside the SEnt's script (a headcrab), by the way.
Yes that's where it would be.
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