• unexpected error near '=' when '=' isn't even on the line of code
    12 replies, posted
the error: [code] gamemodes\rebelnpcwar\gamemode\init.lua:98: unexpected symbol near '=' [/code] line 97: [code] hook.Add("EntityTakeDamage","DoARoll", DoARoll) [/code] the code: [code] AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) // Serverside only stuff goes here /*--------------------------------------------------------- Name: gamemode:PlayerLoadout( ) Desc: Give the player the weapons I want to give ---------------------------------------------------------*/ --Sets settings for the player like Maximum Health, Gravity, etc function GM:PlayerSpawn( ply ) self.BaseClass:PlayerSpawn( ply ) ply:SetGravity( 1, true ) ply:SetMaxHealth( 60, true ) ply:SetWalkSpeed( 200 ) ply:SetRunSpeed( 325 ) end function GM:PlayerLoadout( ply ) if ply:Team() == 1 then ply:StripWeapons() ply:Give( "gmod_tool" ) ply:Give( "climb_swep" ) ply:Give( "weapon_SMG1" ) end if ply:Team() == 2 then ply:StripWeapons () ply:Give( "gmod_tool" ) ply:Give( "climb_swep" ) ply:Give( "weapon_AR2" ) end end --What will happen when the player first spawns function GM:PlayerInitialSpawn( ply ) --Fixes errors for sandbox self.BaseClass:PlayerInitialSpawn( ply ) -- Show the team select menu defined in cl_int. RunConsoleCommand( "team_menu" ) --check if someone is an admin with an if statement if ply:IsAdmin() then -- To print a message(*where* *what*) atm it goes to the players chatbox ply:PrintMessage( HUD_PRINTTALK, "SERVER: Hey Zyler, welcome back! MUHUHAHAHAHAHA" ) end end --both a function (Gm.PlayerInitialSpawn) and an if statement (If ply:IsAdmin() then) need an end --The roll ability umsg.PoolString("Spin To") AddCSLuaFile("autorun/client/roll.lua") function RollPlayerSpawn(ply) ply.HasDoneARoll = false end hook.Add("PlayerSpawn", "RollPlayerSpawn", RollPlayerSpawn) function PlayerLandsRoll(ply) if ply:EyeAngles().p >= 45 then if ply:KeyDown(IN_RELOAD) and ply:KeyDown(IN_DUCK) and ply:GetVelocityLength() <= 1100 then ply.HasDoneARoll = true end end end hook.Add("OnPlayerHitGround", "PlayerLandsRoll", PlayerLandsRoll) function DoARoll(ent, inflictor, attacker, amount, dmginfo) if ent:IsPlayer() then if ent.HasDoneARoll == true then if (ent:Health() - (dmginfo:GetDamage() * 0.5)) > 0 then if dmginfo:IsFallDamage() then dmginfo:ScaleDamage(0.5) umsg.Start("Spin To", ent) umsg.Float(360) umsg.Float(1.8) umsg.End() ent.HasDoneARoll = false elseif ent:GetVelocity():Length() >= 1250 then return end end end end end [b]hook.Add("EntityTakeDamage","DoARoll" DoARoll)[/b] function team_1() ply:Team() = 1 end function team_2() ply:Team() = 2 end [/code] I updated the op
hook.Add() takes three arguments: hook, uniquename, function. So it should be [lua]hook.Add( "EntityTakeDamage", <uniquename>, DoARoll )[/lua] Put a unique name for <uniquename>. Don't put quotes around your function name in the hook either.
[QUOTE=KnowledgeJunkie;23583088]hook.Add() takes three arguments: hook, uniquename, function. So it should be [lua]hook.Add( "EntityTakeDamage", <uniquename>, DoARoll )[/lua] Put a unique name for <uniquename>. Don't put quotes around your function name in the hook either.[/QUOTE] I followed your solution but I still have the same error [code] gamemodes\rebelnpcwar\gamemode\init.lua:98: unexpected symbol near '=' [/code] It's on the line after, even though theres nothing on that line: [code] hook.Add("EntityTakeDamage","DoARoll",DoARoll) [/code]
[lua]function team_1() ply:Team() = 1 end[/lua] Sometimes /* */ comments make line numbers wrong for me because you have 4 lines of /* */ the error is 4 lines below, dont ask why. Heres your error, [b]ply:Team() = 1[/b], it should be [lua] ply:SetTeam(1) [/lua] If team_1 and team_2 are con commands you need to change function team_1() to function team_2(ply), just to avoid another thread about that :v: Oh and this error is the same in the function team_2
Erm.. comma.. [CODE]hook.Add("EntityTakeDamage","DoARoll"<<Where the heck is the comma???>> DoARoll)[/CODE]That solves your problem.
D: use Lua tags instead of Code please. Makes it easier to read. And yeah, freemmaann is right.
[QUOTE=Willox;23584616][lua]function team_1() ply:Team() = 1 end[/lua] Sometimes /* */ comments make line numbers wrong for me because you have 4 lines of /* */ the error is 4 lines below, dont ask why. Heres your error, [b]ply:Team() = 1[/b], it should be [lua] ply:SetTeam(1) [/lua] If team_1 and team_2 are con commands you need to change function team_1() to function team_2(ply), just to avoid another thread about that :v: Oh and this error is the same in the function team_2[/QUOTE] so I have done this in the server file [lua] function team_1(ply) ply:SetTeam() = 1 [/lua] which sets the players team to 1 when it is called I've setup the teams in the shared file [lua]function GM:Initialize() --create teams team.SetUp( 1, "Rebel", Color( 70, 230, 70 ), true ) team.SetUp( 2, "Combine", Color( 0, 0, 255 ) ) AddConsoleCommand( "team_1" ) AddConsoleCommand( "team_2" )[/lua] and in the server file again, I've told the server to give a certain loadout to each team [lua]function GM:PlayerLoadout( ply ) if ply:Team() == 1 then ply:StripWeapons() ply:Give( "gmod_tool" ) ply:Give( "climb_swep" ) ply:Give( "weapon_SMG1" ) end if ply:Team() == 2 then ply:StripWeapons () ply:Give( "gmod_tool" ) ply:Give( "climb_swep" ) ply:Give( "weapon_AR2" ) end end[/lua] same error though [code]gamemodes\rebelnpcwar\gamemode\init.lua:97: unexpected symbol near '='[/code] the comma thing was just a misspell when I was updating the op on facepunch I didn't want to copy and paste the whole code again.
ummm, you might want to add ply in there function team_1(ply) ply:Team() = 1 end function team_2(ply) ply:Team() = 2 end just sayin :D [editline]05:26AM[/editline] I'm not the most experienced in coding, but I just saw that...
[QUOTE=FpsGlock;23608046]ummm, you might want to add ply in there function team_1(ply) ply:Team() = 1 end function team_2(ply) ply:Team() = 2 end just sayin :D [editline]05:26AM[/editline] I'm not the most experienced in coding, but I just saw that...[/QUOTE] tried it, but it still didn't work. thanks for trying though
Its ply:SetTeam(1) again, and please notice that 1 is [b]inside[/b] the brackets.
Still getting errors?
[QUOTE=Willox;23609644]Its ply:SetTeam(1) again, and please notice that 1 is [b]inside[/b] the brackets.[/QUOTE] Thanks Willox, I should have read your post more thoroughly. I'm not getting that error anymore for having a equals sign where I shouldn't
I'll note that so this doesn't happen to me :D
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