• Thrusters Which Start On
    12 replies, posted
An edit of existing/new stool for thrusters which are activated on spawn, please? Incorporating it into massless thrusters/some other advanced thrusters would be cool too... [url]http://www.garrysmod.org/downloads/?a=view&id=35933[/url] I could do this with wiremod, but I dislike it and its bloat. Sorry if this has been posted, I did do a little digging and didn't find any similar requests or content.
What's the problem putting them on toggle and pressing NUMPAD1 as soon as you spawn them? :o
[QUOTE=Busymonkey;23542842]What's the problem putting them on toggle and pressing NUMPAD1 as soon as you spawn them? :o[/QUOTE] Then it involves two keys. I want a single missile launching key. Call me a perfectionist (who dislikes wire).
Toggle isent a key, it's a check box in the thruster menu. I dont get why you want this, so I'll just stop posting in here.
[QUOTE=Busymonkey;23548024]Toggle isent a key, it's a check box in the thruster menu. I dont get why you want this, so I'll just stop posting in here.[/QUOTE] The other key being the one to spawn. I'm more intelligent than my hasty posts may make it seem. The idea is to use advanced spawner to spawn missiles with thrusters which are already on, rather than having one key to spawn and one key to activate.
Use E2 then, it's a 10second job :\
[QUOTE=AngryChairR;23548351]Use E2 then, it's a 10second job :\[/QUOTE] Yes, but I... don't use wire.
Oh I see. So if he duped them he doesn't have to hit Numpad1. They just fly
The other reason this would be helpful-- activating new missiles doesn't deactivate existing missiles. (Have them start on and not create a trigger key.) Anyway, now that we've established that I'm not entirely incompetent and that there may be some merit for this, any takers?
I think I understand what you're trying to do, and I realize that you don't like wiremod, but you might have trouble finding someone to make this when it really [i]is[/i] something that can already be easily done with wire. You wouldn't even need to use E2 like suggested above, just spawn a wire thruster and a constant value set to 1.
Yeah, I agree with Zxaber, nobody will probably do this because there's a 10 second alternative.
[QUOTE=edible1;23548449]Yes, but I... don't use wire.[/QUOTE] Just out of morbid curiosity... Why don't you use wire?
If you really need this I'll do it if I can find the energy to think clearly.
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