I See alot of people making changes to there game such as console colors, Render effects etc and these are done with external stuff and not lua. I was wondering how do they do these without getting VAC banned. I Dont plan to do it multiplayer of course or to make hacks. I just wanna make some cools changes.
Sorry if this is a dumb question.
[QUOTE=0V3RR1D3;49576400]I See alot of people making changes to there game such as console colors, Render effects etc and these are done with external stuff and not lua. I was wondering how do they do these without getting VAC banned. I Dont plan to do it multiplayer of course or to make hacks. I just wanna make some cools changes.
Sorry if this is a dumb question.[/QUOTE]
I don't think people are injecting dll's into their game, but rather using the support gmod has for dll files. I don't know really since I've never looked into it, but I can say there is almost nothing you can do that will get you VAC banned if you inject a DLL, cheating or not. Nothing you would do accidentally anyway.
Edit: I know it's still 'injecting' but I meant using external means since that's what I'm used to, don't kill me kay.
I don't know the specifics, but you can do a lot of things and not be VAC banned. I also don't care if you are or aren't cheating, but why don't you just make an actual module for GMod instead of injecting?
[QUOTE=man with hat;49576452]I don't know the specifics, but you can do a lot of things and not be VAC banned. I also don't care if you are or aren't cheating, but why don't you just make an actual module for GMod instead of injecting?[/QUOTE]
The only things that to this date have ever caused VAC bans were;
gmcl_deco
BaconBot
SethHack
And those were flagged by garry.
You should be fine in pretty much everything, from my perspective VAC is more of a blacklist than a whitelist in GMod.
[QUOTE=Phoenixf129;49576464]The only things that to this date have ever caused VAC bans were;
gmcl_deco
BaconBot
SethHack
And those were flagged by garry.
You should be fine in pretty much everything, from my perspective VAC is more of a blacklist than a whitelist in GMod.[/QUOTE]
I've heard editing certain regions would get you flagged as well. I mean, I've done a ton of shit in modules and got away with it all, but there's posts of that floating around.
How would I go about using a DLL then, I have experience with C# and know that Gmod dll's are using C++, I Will take the time to learn but consideral my the knowlage I already have it should be too hard to put it to use with C++, I already have a basic understanding of it too. But how would I go about getting gmod to load and use a dll?
Can someone explain what I said that was so bad? lol
[QUOTE=HappyGhetto;49576568]Can someone explain what I said that was so bad? lol[/QUOTE]
using require() is still technically injecting DLLs. some DLL signatures are blacklisted in garry's mod and can still result in VAC bans like phoenix pointed out.
[QUOTE=swadicalrag;49576580]using require() is still technically injecting DLLs. some DLL signatures are blacklisted in garry's mod and can still result in VAC bans like phoenix pointed out.[/QUOTE]
Wasn't sure if it was different in someway. And I said [B]almost[/B] nothing for a reason, just didn't want to give the impression that the only way you can be VAC banned is from blacklisted DLL's.
[QUOTE=0V3RR1D3;49576544]How would I go about using a DLL then, I have experience with C# and know that Gmod dll's are using C++, I Will take the time to learn but consideral my the knowlage I already have it should be too hard to put it to use with C++, I already have a basic understanding of it too. But how would I go about getting gmod to load and use a dll?[/QUOTE]
[url]http://wiki.garrysmod.com/page/Setting_Visual_Studio_Up_for_Making_Binary_Modules[/url]
[url]http://wiki.garrysmod.com/page/Creating_Binary_Modules[/url]
There's a .NET wrapper for GMod modules lying around on these forums, so look for that and you'll be able to use C#.
[QUOTE=man with hat;49576682][url]http://wiki.garrysmod.com/page/Setting_Visual_Studio_Up_for_Making_Binary_Modules[/url]
[url]http://wiki.garrysmod.com/page/Creating_Binary_Modules[/url]
There's a .NET wrapper for GMod modules lying around on these forums, so look for that and you'll be able to use C#.[/QUOTE]
Thanks, Are you able to find the wrapper? I cannot find it
cartman300 did one
[url]https://github.com/cartman300/GMOD-NET-API[/url]
To change the console color and shit like that edit the SourceScheme.res file.
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