• Chat Text
    9 replies, posted
Can someone tell me why the hook isnt running when i say something? [lua] Msg("Running") function chatText( playerindex, playername, text, messagetype ) Msg(playername) Msg(text) if( playername == LocalPlayer():Nick() ) then Msg("You said: "..text) local ChatExplode = string.Explode(" ", text) Msg("ChatExplode: "..tostring(ChatExplode)) if string.find(text, "!Player") == 1 then Msg("string.find found !Player at the first part") local player = ChatExplode:string(2) Msg("Player: "..player) end end end hook.Add( "ChatText" , "chatText", chatText ) [/lua] Thanks in advance!
[quote="gmod wiki"]This hook doesn't get called when a player talks anymore, but instead you can use Gamemode.OnPlayerChat. However, this does get called on other than player messages.[/quote] Says this on the wiki.
Then is there a client side way to tell if the localplayer chatted, and if so, what is it?
You mean like this? [lua]if ( player == LocalPlayer() ) then[/lua]
Ok, so i have [lua] Msg("Running\n") function chatText(playername, text, teamchat, alive ) if(playername == LocalPlayer()) then Etext = string.Explode(" ", text) if Etext[1] == "!Player" then if type(Etext[2]) == "string" then // change string to player when the time is right aim(Etext[2]) end end end end hook.Add( "OnPlayerChat", "plychat", chatText); function aim( Etext2 ) end [/lua] How would i, in aim(), change Etext2 from a string, into a player's entity? [editline]02:38PM[/editline] I need something like wire E2's findPlayerByName()
[QUOTE=bobthe2lol;15905920]Ok, so i have How would i, in aim(), change Etext2 from a string, into a player's entity? [editline]02:38PM[/editline] I need something like wire E2's findPlayerByName()[/QUOTE] First of all, the OnPlayerChat hook returns the player entity, not a name. [code]Msg("Running\n") function chatText(player, text, teamchat, alive ) if(player == LocalPlayer()) then Etext = string.Explode(" ", text) if Etext[1] == "!Player" then for k , v in ipairs(player.GetAll()) do if string.lower(string.sub(v:Nick() , 0 , string.len(Etext[2]))) == string.lower(Etext[2]) then aim(v:EntIndex()) end end end end end hook.Add( "OnPlayerChat", "plychat", chatText); function aim( Etext2 ) // Now you have the player's entity index, which won't change unless they rejoin. Better than using name. end[/code]
Just send the player as the argument: [lua]Msg("Running\n") function chatText(ply, text, teamchat, alive ) if ( ply == LocalPlayer() ) then Etext = string.Explode(" ", text) if Etext[1] == "!Player" then for k , v in ipairs( player.GetAll( ) ) do if string.lower(string.sub(v:Nick() , 0 , string.len(Etext[2]))) == string.lower(Etext[2]) then aim( v ); end end end end end hook.Add( "OnPlayerChat", "plychat", chatText); function aim( ply ) //code here ( ply is the player entity ) end[/lua]
Thank you very much MakeR, even though i dont know what your doing, it works!
[QUOTE=bobthe2lol;15909830]Thank you very much MakeR, even though i dont know what your doing, it works![/QUOTE] You're welcome
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