• RenderView renders postprocessing effects twice to the main screen
    2 replies, posted
Looks like this. [img_thumb]http://a.imageshack.us/img839/4600/82886223.png[/img_thumb] Doesn't matter how I use it. And yes, I know how to disable pp effects. Just tell me how to fix this.
It's just rendering the motion blur weird is all. Easy to fix. Wrap your renderview like so.. [lua] RADAR_THING_RENDERING_VIEW = true render.RenderView( yourview ) RADAR_THING_RENDERING_VIEW = false --Then add this hook hook.Add( "GetMotionBlurValues", "Disableblur", function( x, y, fwd, spin ) if RADAR_THING_RENDERING_VIEW then return 0, 0, 0, 0 end end ) [/lua] It should still allow motionblur to function correctly. It just disables the motionblur before it draws the view, then enables it again.
Thanks, I didn't know these hooks exist. I hope this doesn't only apply for the gmod-intern postprocess-effects, but also for the source-engine motion blur.
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