-snip-
Fixed it.
Scratch that, I still need to fix the on player death thing. How can I disable the automatic respawn?
In the playerInitialSpawn set them to spectate a player
[lua]
if ValidEntity(ply) then
ply:Spectate( OBS_MODE_CHASE )
ply:SpectateEntity( player.GetAll()[1] )
end
[/lua]
Awesome, thanks for the reply. I'll try it when I get back from college
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