• Combine_Soldier
    2 replies, posted
Need help with my NPC shop, im using the combine soldier and his arms are out away from his body Heres my code [LUA] function ENT:Initialize( ) --This function is run when the entity is created so it's a good place to setup our entity. self:SetModel( "models/player/combine_soldier.mdl" ) -- Sets the model of the NPC. self:SetHullType( HULL_HUMAN ) -- Sets the hull type, used for movement calculations amongst other things. self:SetHullSizeNormal( ) self:SetNPCState( NPC_STATE_SCRIPT ) self:SetSolid( SOLID_BBOX ) -- This entity uses a solid bounding box for collisions. self:CapabilitiesAdd( CAP_ANIMATEDFACE | CAP_TURN_HEAD ) -- Adds what the NPC is allowed to do ( It cannot move in this case ). self:SetUseType( SIMPLE_USE ) -- Makes the ENT.Use hook only get called once at every use. self:DropToFloor() self:SetPos(Vector(-1391.9634, 33.2915, -195.9688)) self:SetMaxYawSpeed( 90 ) --Sets the angle by which an NPC can rotate at once. end [/LUA]
[lua]self:SetModel( "models/Combine_Soldier.mdl" ) -- Sets the model of the NPC. [/lua]
Entities with a ragdoll model are in the T-Pose
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