How do I get it so my panel gets drawn under all the other panels?
[code]
function GM.AggressionTimerOverlay()
local DermaPanel = vgui.Create( "DFrame" )
DermaPanel:SetPos( ScrW() - (ScrW() / 6), (ScrH() / 6) )
DermaPanel:SetSize( ScrW() / 6 , ScrW() / 6 )
DermaPanel:SetAlpha( 50 )
DermaPanel:SetZPos( 0 )
DermaPanel:SetTitle( "Testing Derma Stuff" )
DermaPanel:SetVisible( true )
DermaPanel:SetDraggable( false )
DermaPanel:ShowCloseButton( false )
DermaPanel:MakePopup()
DermaPanel:SetKeyboardInputEnabled(false)
DermaPanel:SetMouseInputEnabled(false)
local DermaListView = vgui.Create("DListView")
DermaListView:SetParent(DermaPanel)
DermaListView:SetPos(25, 50)
DermaListView:StretchToParent(5,5,5,5)
DermaListView:SetAlpha( 50 )
DermaListView:SetMultiSelect(false)
DermaListView:AddColumn("Name") -- Add column
DermaListView:AddColumn("Amount of kills")
for k,v in pairs(player.GetAll()) do
DermaListView:AddLine(v:Nick(),v:Frags()) -- Add lines
end
DermaPanel:MoveToBack()
end
usermessage.Hook("gms_startaggressiontimer",GM.AggressionTimerOverlay)
[/code]MoveToBack() doesn't seem to work.
[editline]12:56AM[/editline]
Well I found out that:
DermaPanel:MakePopup()
actually makes the panel stay ontop.
Yeah you just have an x and a y for the position of something 2d :P
You need to call move to back AFTER your other panels have been open, or call MoveToFront on newer panels.
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