Make X person get a weapon when reached an amount of kills.
11 replies, posted
I want to make a script that gives people a weapon when they reach a certain amount of kills.
Like:
Player X reach 50 kills and he gets weapon_shotgun
Basicly thats it.
If anyone could lead me in some direction to a help thread for this or could make a code for me I would be happy.
Thank you.
[lua]
hook.Add( "PlayerDeath", "RewardShotgun" function( victim, inflictor, killer )
if killer:Frags() == 50 then
killer:Give( "weapon_shotgun" )
end
end)
[/lua]
[QUOTE=Drakehawke;23987471][lua]
hook.Add( "PlayerDeath", "RewardShotgun" function( victim, inflictor, killer )
if killer:Frags() == 50 then
killer:Give( "weapon_shotgun" )
end
end)
[/lua][/QUOTE]
Thank you very much!
[editline]04:20PM[/editline]
Hook 'RewardShotgun' Failed: gamemodes\ocdm\gamemode\init.lua:67: attempt to call method 'Frags' (a nil value)
Whats wrong?
Try this. A non-player may be killing the user.
[lua]function GiveShotgun( vic, wep, kl )
if ( kl:IsPlayer() ) then
if ( kl:Frags() == 50 ) then
kl:Give( "weapon_shotgun" )
end
end
end
hook.Add( "PlayerDeath", "Shotgun", GiveShotgun )[/lua]
[QUOTE=Drakehawke;23987471][lua]
hook.Add( "PlayerDeath", "RewardShotgun" function( victim, inflictor, killer )
if killer:Frags() == 50 then
killer:Give( "weapon_shotgun" )
end
end)
[/lua][/QUOTE]
Missed a comma after "RewardShotgun".
[QUOTE=TommieBoy;23988876]Try this. A non-player may be killing the user.
[/QUOTE]
Doesent matter - it's only if the killer has 50 frags.
[QUOTE=Busymonkey;23989323]Doesent matter - it's only if the killer has 50 frags.[/QUOTE]
There won't be a :Frags property unless it's a player though, so it might error.
I guess it's probably because he missed the comma then.
[QUOTE=Busymonkey;23989323]Missed a comma after "RewardShotgun".
Doesent matter - it's only if the killer has 50 frags.[/QUOTE]
Oops, and actually, It would matter if it wasn't a player, because killer would be nil.
Yea got it to work.
[lua]
hook.Add( "PlayerDeath", "RewardShotgun", function( victim, inflictor, killer )
if killer:Frags() == 5 then
killer:Give( "weapon_shotgun" )
end
end)
[/lua]
That code ^
Thanks to everyone!
[QUOTE=Crap-Head;23989615]Yea got it to work.
[lua]
hook.Add( "PlayerDeath", "RewardShotgun", function( victim, inflictor, killer )
if killer:Frags() == 5 then
killer:Give( "weapon_shotgun" )
end
end)
[/lua]
That code ^
Thanks to everyone![/QUOTE]
I'm positive you'll get errors with this sooner or later because the killer may not always be a player..
Then why not solve this problem with a simple solution?
[lua]
hook.Add( "PlayerDeath", "RewardShotgun", function( victim, inflictor, killer )
if killer:IsPlayer() and killer:Frags() == 5 then
killer:Give( "weapon_shotgun" )
end
end) [/lua]
That is what was suggested about 5 posts ago.
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