It's a [b][url=wiki.garrysmod.com/?title=Gamemode.ScalePlayerDamage]hitgroup[/url][/b]. I would assume that it's when combine are hit to the kevlar.
[QUOTE=DarKSunrise;24012881]It's a [b][url=wiki.garrysmod.com/?title=Gamemode.ScalePlayerDamage]hitgroup[/url][/b]. I would assume that it's when combine are hit to the kevlar.[/QUOTE]
Or when they're hit in the "gear"
I think gear is when you hit the held weapon.
A model has defined hitboxes that are assigned a specific region of the body. Head, arms, legs, torso, etc.
Gear would presumably be things like a grenade hanging off a belt, a mask on the shoulder, and so on.
You could use this to make parts of the model ( when used for a player or npc ) be more or less affected by the damage.
Of course, you would need to code it yourself to make it behave differently.
Well I already knew it was a Hitgroup, but its very unclear as to where. I might as well just wait till I get home and whip up a little script for an NPC and shoot him a couple of times to figure out where it is.
It depends on the model. A model might not even have specific hitgroups.
[QUOTE=Kogitsune;24013232]A model has defined hitboxes that are assigned a specific region of the body. Head, arms, legs, torso, etc.
Gear would presumably be things like a grenade hanging off a belt, a mask on the shoulder, and so on.
You could use this to make parts of the model ( when used for a player or npc ) be more or less affected by the damage.
Of course, you would need to code it yourself to make it behave differently.[/QUOTE]
Yep. I already knew all of the hitboxes stuff, but I didnt know exactly where the hitgroup "gear" was. Being so unclear, it might not even be a default hitgroup, and possibly model specific. Ill test it a few times on some NPC's and let you all know the results. I was just trying to save some time asking FP.
Thanks for the input though guys :D
Edit:
Ninja'd. Beat me to the Model Specific part.
[QUOTE=ralle105;24013106]Or when they're hit in the "gear"[/QUOTE]
Rating you funny was not enough. I am still giggling...
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