I found a small but in the fretta voting system. If you set the convar fretta_voting to 0 ( false ) then the players cant vote for maps.
Here is the votemap function:
( Taken from luabin.foszor.com gamemodes/fretta/sv_gmchanger.lua )
[CODE]
function GM:VotePlayMap( ply, map )
if ( !map ) then return end
if ( !GAMEMODE.WinningGamemode ) then return end
if ( !GAMEMODE:InGamemodeVote() ) then return end
if ( !GAMEMODE:IsValidGamemode( GAMEMODE.WinningGamemode, map ) ) then return end
ply:SetNWString( "Wants", map )
end
concommand.Add( "votemap", function( pl, cmd, args ) GAMEMODE:VotePlayMap( pl, args[1] ) end )
[/CODE]The problem is: It cheks if there is a gamemode vote.
( The gamemode check functionis super simple : it returns the global bool: "InGamemodeVote")
Here is the StartGamemodeVote code:
[CODE]
if ( fretta_voting:GetBool() ) then
GAMEMODE:ClearPlayerWants()
BroadcastLua( "GAMEMODE:ShowGamemodeChooser()" );
SetGlobalBool( "InGamemodeVote", true )
else
GAMEMODE.WinningGamemode = GAMEMODE.FolderName
return GAMEMODE:StartMapVote()
end
[/CODE]If the fretta voting is disabled it skips the gamemode vote part BUT it not sets the global var "InGamemodeVote" so when the map vote function checks if there is a gamemode vote then it returns false and wont let the players to vote for the map. Please fix this Garry!
fretta_voting is meant to disable voting, including map voting. A new convar for map voting wouldn't hurt though.
I made a quick fix for it. It solves the problem temporary.
[LUA]
if ( SERVER ) then
local function OverrideFrettaVote()
if ( !frettaVoteOverriden ) then
local oldStartGVoting = GAMEMODE.StartGamemodeVote
function GAMEMODE:StartGamemodeVote()
if( !GAMEMODE.m_bVotingStarted )then
SetGlobalBool( "InGamemodeVote" , true )
end
oldStartGVoting( GAMEMODE )
end
frettaVoteOverriden = true
end
ErrorNoHalt( "= Fretta voting bug fix loaded = \n" )
end
timer.Simple( 3 , OverrideFrettaVote )
ErrorNoHalt( "= Fretta voting bug fix file included. = \n" )
end
[/LUA]
Put it in the server autorun folder. It should work.
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