Is there a way to add a GUIMousePressed hook on a base? If not, is there another alternative?
What base? Gamemode base?
A weapon base... sorry.
While Im at it, I cant figure out why I am having trouble getting a table stored on the Owner of the weapon:
[code]
MySelf = self.Owner
local Items = {}
table.Add(Items, MySelf.Clips[self.ClipSlot])
[/code]
It always tells me "Attempt to index Clips (a nil Value)."
Im trying to get the number of entries in Clips subtable which has the structure of:
ply.Clips {}
ply.Clips.[Index of 1 - 8] {}
ply.Clips.(index).[Index of 1 - 4] <--- I need to count this!
Im trying to count that index of 1 - 4. It is the number of clips that the player has in his inventory, but I dont really know how to count them with the #. Thats it. Can you help me out with that also?
[QUOTE=SeveredSkull;24056212]Is there a way to add a GUIMousePressed hook on a base? If not, is there another alternative?[/QUOTE]
Yes. Just add it like you'd be adding any other hook.
[QUOTE=SeveredSkull;24056662]While Im at it, I cant figure out why I am having trouble getting a table stored on the Owner of the weapon:
[code]
MySelf = self.Owner
local Items = {}
table.Add(Items, MySelf.Clips[self.ClipSlot])
[/code]
It always tells me "Attempt to index Clips (a nil Value)."[/QUOTE]
That means that self.Owner.Clips doesn't exist. Where are you creating it?
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