• Setting a material for a bodygroup
    2 replies, posted
Hey all, Just wondering if you can point me in the right direction to identify a bodygroup so a material could be set to it. What I have so far is: [lua] function ENT:Use( activator, ent ) local fault = activator:GetKeyValues( "SetBodyGroup", "1") fault:SetMaterial("Models/Testing/Test/barrel_top_new") end [/lua] If anyone can point me in the right direction it will be much appreciated Thanks
Or if anyone can help me with this it will be just as good: [lua] function ENT:Use( activator, ent ) self.Entity:Remove() if ( activator:IsPlayer() ) then local fault = activator:GetMaterial("models/Humans/Testing/Tshirt") fault:SetMaterial("models/Humans/Testing/Test/Tshirt2") end end [/lua] Basically I want : [code] models/Humans/Testing/Test/Tshirt2 [/code] To overwrite : [code] models/Humans/Testing/Tshirt [/code] Material on the player model that uses the Entity.
Bump, Still in need for a answer
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