• Checking if sombody has an addon
    3 replies, posted
Can anybody point me in the right direction? I've already tried using, [LUA]util.IsValidModel("models/props_gammarays/tiberium.mdl")[/LUA] on the client. But it always returns false! Anybody got any ideas?
[lua]function _R.Player:HasAddon(addon) return file.Exists("addons/"..tostring(addon).."/info.txt", true) end [/lua] print(player:HasAddon("addon_name")) Clientside obviously.
if GetAddonInfo(addonname) then
Or when the person creates an adodn, look through the code for a varibla that only exists in that addon, and check for it :)
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