Hi there, I'm making a gamemode, which involves npcs a fair amount, so I need a script to work, however it's not working right because it isn't detecting else wise. Can someone please help?
[code]
function GM:PlayerUse(ply,entity)
usedClass=entity:GetClass()
if(usedClass=="npc_citizen") then
owner=entity:GetOwner()
if(owner==ply) then
ply:SetNWEntity("talkingTo",entity)
RunConsoleCommand("drawTalk")
ply:ChatPrint("Works!")
return true
end
else
ply:ChatPrint("You don't know him...")
end
end
if(usedClass=="prop_door_rotating") then
return false
end
if(usedClass=="func_door_rotating") then
return false
end
[/code]
[lua]function GM:PlayerUse(ply,entity)
usedClass=entity:GetClass()
if(usedClass=="npc_citizen") then
owner=entity:GetOwner()
if(owner==ply) then
ply:SetNWEntity("talkingTo",entity)
RunConsoleCommand("drawTalk")
ply:ChatPrint("Works!")
return true
else
ply:ChatPrint("You don't know him...")
end
end
if(usedClass=="prop_door_rotating") then
return false
end
if(usedClass=="func_door_rotating") then
return false
end
end[/lua]
Fixed
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