Getting the direction of an entity, how is it done?
9 replies, posted
Just wondering how you would point on object toward a vector.
Sorry if this a really stupid question.
[editline]11:23AM[/editline]
Not GetAngles()
No, that is not what I am asking, hold on.
[QUOTE=Fatman55;24570222]No, that is not what I am asking, hold on.[/QUOTE]
Technically speaking, it is, unless you rephrase your question. GetForward is the (forward) direction of an entity.
Its a stupid thing made with MSPaint, but oh well.
[IMG]http://img255.imageshack.us/img255/2782/thingg.png[/IMG]
If that works, then you have saved me quite a bit of time.
:smile:
[QUOTE=Fatman55;24570506]If that works, then you have saved me quite a bit of time.
:smile:[/QUOTE]
It will work, the same concept is applied in my aimbot.
If you want to point it at another entitiy, [b][url=http://wiki.garrysmod.com/?title=Entity.PointAtEntity]Entity.PointAtEntity [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] is useful.
[QUOTE=Lexic;24570642]If you want to point it at another entitiy, [B][URL="http://wiki.garrysmod.com/?title=Entity.PointAtEntity"]Entity.PointAtEntity [IMG]http://wiki.garrysmod.com/favicon.ico[/IMG][/URL][/B] is useful.[/QUOTE]
Thanks, that is what I needed, also, thank you for the other code FlapJack.
I WILL GIVE HEARTS!
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