• Issues with #96
    23 replies, posted
-Snip- Anyone running sourcemod download the lastest linux snapshot and grab the gamedata from it. [url]http://www.sourcemod.net/smdrop/1.3/sourcemod-1.3.5-hg3038-linux.tar.gz[/url]
Why do you complain every update? It's clearly your gamemode/unstable addons or GSP
Are you blind or stupid? Read the crashlogs faggot, one was due to the model precache table, unsure of what this is caused by as the last console entry is mounting HL2. [highlight](User was banned for this post ("'faggot'" - garry))[/highlight]
A model pre cache error points to something like too many models being rendered I think.... What type of server is it and do you have phx?
let me guess. its a Linux server
Determined the problem to be sourcemod/mm. Not sure what is exactly causing it, hopefully someone releases a quickfix. Windows by the way, and I don't use phx or any other silly addons like that in relation to the model precache crashs. Garry said he would work on it so lets see how that will go.
[QUOTE=Adamm;24330910]Are you blind or stupid? Read the crashlogs faggot[/QUOTE] Was that necessary?
[QUOTE=grea$emonkey;24331663]Was that necessary?[/QUOTE] Tbh, Yes. [editline]03:25PM[/editline] Also, for thoes who are having the crashing issue, look at the OP for a fix.
The crashes don't occur that often, and I noticed it makes your game crash if you're using Cheat Engine and join. That's kinda good :P
I"m currently having issues with this hunts isn't online and it needs to be fixed. [lua] ClientsideModel cannot be called while rendering PERP2\gamemode\vgui\inventory_logo.lua:71: attempt to index field 'Entity' (a nil value) [/lua] That error occurs when you move your mouse over the items. [img_thumb]http://img375.imageshack.us/img375/7959/perpsierracityv20003.jpg[/img_thumb] [img_thumb]http://img835.imageshack.us/img835/2013/perpsierracityv20000.jpg[/img_thumb]
You need to call ClientsideModel in Think, not in the render loop.
[QUOTE=iRzilla;24336543]He shouldn't be calling it from either hooks, it's just silly. You should only have to call it once.[/QUOTE] Exactly to call it otherwise would be a waste.
I am getting the error displayed on my Fretta server clientside. Also the physics Engine seems to break at random times. Not been able to find out what the cause is or the gamemode. Even tried the last order and maps of gamemodes player to see if it happened again after server re-start, but had no luck in making it break. [code] :1: bad argument #1 to 'remove' (table expected, got nil) :1: bad argument #1 to 'remove' (table expected, got nil) :1: bad argument #1 t 'remove' (table expected, got nil) :1: bad argument #1 to 'remove' (table expected, got nil) :1: bad argument #1 to 'remove' (table expected, got nil) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argumet #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (strig expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: bad argument #2 to 'CreateConVar' (string expected, got boolean) :1:bad argument #2 to 'CreateConVar' (string expected, got boolean) :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof> :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>' :1: 'end' expected near '<eof>'[/code] I also get the same error if I run the server in Sandbox, and the only extra addon that loads is Evolve. and disabling Evolve does not stop the errors. Only my Fretta gamemodes server has this problem, My TTT server runs fine.
[QUOTE=NaRyan;24340460]:words:[/QUOTE] Delete base and sandbox and update, see if it happens again or try deleting it on your side might work? :ms:
[QUOTE=Adamm;24330910]Are you blind or stupid?[/QUOTE] I think OP is being a stupid ass hat and we shouldn't help him until he grows up.
[QUOTE=Dr. Freeman;24434714]I think OP is being a stupid ass hat and we shouldn't help him until he grows up.[/QUOTE] Yes, I guess seeing the solution is posted in the OP and several posts, and quoted by garry for garrysmod.com that I don't know how to fix the problem ! (Not trolling, but say something stupid and get a stupid response.)
Weird, I just got 100,000 lines of this in my error log, here's the end of it. Would someone be able to shed some light on the error, nothing in my code has changed and It is the first time I have seen it. [quote]Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 1, tried to pop 2 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 1, tried to pop 2 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Tried to pop off the top ( Stack is 1, tried to pop 2 )! Tried to pop off the top ( Stack is 0, tried to pop 1 )! Stack Error: -1 values left on Stack![/quote] Also more crashdumps for the boss. [url]http://dl.dropbox.com/u/9055631/dumps.rar[/url]
I seem too have a few more crashdumps from today with the server crashing while mounting HL2 (I won't upload the dumps as they look almost identical to the ones above) Could their be a possible issue there, or just bad luck? Also here's a few small lua errors you may want to fix with the default stools. ...sandbox\entities\weapons\gmod_tool\stools\button.lua:72: bad argument #1 to 'DeleteOnRemove' (Entity expected, got boolean) ...sandbox\entities\entities\gmod_rtcameraprop\init.lua:89: bad argument #1 to 'random' (interval is empty)
Linux server FTF :P just buy a windows, works better on gmod :D
[QUOTE=Ningaglio;24545047]Linux server FTF :P just buy a windows, works better on gmod :D[/QUOTE] As you can see the problem was with a third party plugin. That advice was less than helpful. "Your server doesn't work? Get another one." The Linux binaries are very stable and there are little problems with them.
[QUOTE=Cloudhunter;24545177]As you can see the problem was with a third party plugin. That advice was less than helpful. "Your server doesn't work? Get another one." The Linux binaries are very stable and there are little problems with them.[/QUOTE] Ahem, [url]http://www.facepunch.com/showthread.php?t=991844[/url] I wouldn't call that a minor problem on build servers. At least it's stable...right? Not... [url]http://g.iriz.org/~srcds/dumps/[/url] Wish Garry would take a look at those, especially the latest ones. I suck at debugging.. But I'll use it anyway. At least it seems to be better than wine+srcds and this way I can get the bugs in it fixed hopefully faster than without using the bins. There's also other quirks like file.TFind leaking memory (a lot), which I've tried to report to Garry a dozen of times.
[QUOTE=Python1320;24551655]Ahem, [url]http://www.facepunch.com/showthread.php?t=991844[/url] I wouldn't call that a minor problem on build servers. At least it's stable...right? Not... [url]http://g.iriz.org/~srcds/dumps/[/url] Wish Garry would take a look at those, especially the latest ones. I suck at debugging.. But I'll use it anyway. At least it seems to be better than wine+srcds and this way I can get the bugs in it fixed hopefully faster than without using the bins.[/quote] I personally have not had much trouble when I was running a server. [QUOTE=Python1320;24551655]There's also other quirks like file.TFind leaking memory (a lot), which I've tried to report to Garry a dozen of times.[/QUOTE] And I seem to recall him looking into it and releasing beta versions to try and fix it. It looks like a Valve bug.
[QUOTE=Cloudhunter;24551854]I personally have not had much trouble when I was running a server.[/QUOTE] [url]http://www.facepunch.com/showpost.php?p=24550288&postcount=348[/url] Surprisingly many people have stuff like that. It's just horrible.. I'm not really into limiting advanced duplicator either. Especially when it works on windows, even wine.. [QUOTE=Cloudhunter;24551854] And I seem to recall him looking into it and releasing beta versions to try and fix it. It looks like a Valve bug.[/QUOTE] I've never heard of such beta. All I know is that it still leaks just by calling file.TFind("",function() end) Oh and a real minor but annoying bug is constant console spam of "do_constraint_system: Couldn't invert rot matrix!" and other datatable warnings like "DataTable warning: (class prop_vehicle_airboat): Out-of-range value (-0.009283) in SendPropFloat 'm_flCycle', clamping." There's nothing we can do about them so I really wonder why valve teases us with them..
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