Hello, I seem to be having trouble using the player.concommand( "" ) here is what it says:
gamemodes\laststand\gamemode\init.lua:25: '=' expected near 'player'-init
--player.concommand( "PlayerInitialGear" )
_______________
gamemodes\laststand\gamemode\cl_init.lua:21: 'then' expected near 'player'
-cl_init
--player.ConCommand( "sb_team1" )
___________________________________________________________________________
Any idea what is wrong?
There's no such function as player.concommand or player.ConCommand.
[QUOTE=yakahughes;24627263]There's no such function as player.concommand or player.ConCommand.[/QUOTE]
[url]http://wiki.garrysmod.com/?title=Player.ConCommand[/url] ?
If not this how else should i run a console command?
You understood the wiki wrong.
The Player. is refering to the player metatable.
Its a object oriented function means this function can be used on any player.
Its used like Player:ConCommand(string)
[QUOTE=Wizard of Ass;24627582]You understood the wiki wrong.
The Player. is refering to the player metatable.
Its a object oriented function means this function can be used on any player.
Its used like Player:ConCommand(string)[/QUOTE]
Im still getting the same warnings. I am using the same code, but with : instead of .
What's wrong?
[QUOTE=yakahughes;24628895][lua]RunConsoleCommand("command", "arg1", "etc")[/lua][/QUOTE]
How would the arg affect it? Would it cause the errors? If so, how can I put in a value that won't conflict with a command such as this:
function GM:PlayerLoadout( ply )
ply:Give( "weapon_crowbar" )
end
concommand.add( "PlayerInitialGear", GM:PlayerLoadout )
I'm not using this function now, as it can be more easily done by the give command, but i have many more such as:
function sb_team1( ply )
ply:UnSpectate()
ply:SetTeam( 1 )
ply:Spawn() Unused ATM
ply:PrintMessage( HUD_PRINTTALK, "[Ravenous Dead] Welcome," .. ply:Nick().. "can you survive the horde?" )
end
concommand.Add( "sb_team1", sb_team1 )
RunConsoleCommand runs a console command, so if you wanted to do that player loadout thing, you would do
[lua]RunConsoleCommand("PlayerInitialGear")[/lua]
The additional arguments in my example just run the command with arguments. The one in my post would be as if you typed
[code]command arg1 etc[/code]
into the console.
[QUOTE=yakahughes;24630918]RunConsoleCommand runs a console command, so if you wanted to do that player loadout thing, you would do
[lua]RunConsoleCommand("PlayerInitialGear")[/lua]
The additional arguments in my example just run the command with arguments. The one in my post would be as if you typed
[code]command arg1 etc[/code]
into the console.[/QUOTE]
Ah, well that solved my problem, so onto the next:
The console keeps saying "Function argument expected at line 122 near the ')'"
Heres the code:
function GM:ZombieSpawn( tr )
local spawns = ents.FindByClass( "Zombie_Spawn_Point" )
local random = math.random(#spawns)
local ent = ents.Create( "npc_zombie" )
ent:SetPos( tr.HitPos )
ent:Spawn()
ent:Activate()
end
concommand.Add("ZombieSpawn", GM:ZombieSpawn) --- Line 122
timer.Create( "ZombieSpawnTimer1", 10, 0, function( ply )
player:concommand( "ZombieSpawn" )
player:concommand( "ZombieSpawn" )
player:concommand( "ZombieSpawn" )
player:concommand( "ZombieSpawn" )
player:concommand( "ZombieSpawn" )
player:concommand( "ZombieSpawn" )
end )
Any ideas?
concommand.Add("ZombieSpawn", GM:ZombieSpawn)
the : can only be used when you're calling metafunctions. Changing it to GM.ZombieSpawn will make it work.
[QUOTE=yakahughes;24633259]concommand.Add("ZombieSpawn", GM:ZombieSpawn)
the : can only be used when you're calling metafunctions. Changing it to GM.ZombieSpawn will make it work.[/QUOTE]
This seems to work, thanks.
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