• Creating a custom camera
    7 replies, posted
- Problem (That I forgot to say) was fixed... -
CalcView
[QUOTE=|FlapJack|;24622809]CalcView[/QUOTE] Yeah, I did look into this but I couldn't figure out how to use it. Could you please give me an example?
[b][url=wiki.garrysmod.com/?title=Gamemode.CalcView]Gamemode.CalcView [img]http://wiki.garrysmod.com/favicon.ico[/img][/url][/b] The example given on the page is a good one.
Okay guys, I did look into the function for the 'CLASS' feature and I applied some code. But now it just remains in the same position as it did before instead of going to my position? Come someone help me on this? I will post the function. [lua] function CLASS:CalcView( pl, pos, ang, fov ) local view={} view.origin=pl:GetShootPos()+Vector(0,-300,64) view.angles=Angle(0,-90,0) view.fov=fov return view end [/lua]
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[b]Update:[/b] I've changed my CalcView to cl_init.lua. [lua] include( 'shared.lua' ) function GM:PositionScoreboard( ScoreBoard ) ScoreBoard:SetSize( 700, ScrH() - 100 ) ScoreBoard:SetPos( (ScrW() - ScoreBoard:GetWide()) / 2, 50 ) end function Calcy(ply,origin,angles,fov) local view={} view.origin=origin+Vector(0,-300,64) view.angles=Angle(0,0,0) view.fov=fov return view end hook.Add("CalcView", "MyCalcView", Calcy) [/lua] Note, I still have the same problem.
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