cl_init
[LUA]
include( 'shared.lua' )
function create_clan()
CreateClan = vgui.Create( "DFrame" )
CreateClan:SetPos(ScrW() / 4,ScrH() / 4)
CreateClan:SetSize(400,300)
CreateClan:SetTitle("Clan Creation")
CreateClan:ShowCloseButton(true)
CreateClan:SetVisible(true)
CreateClan:MakePopup()
ClanName = vgui.Create("DTextEntry", CreateClan)
ClanName:SetPos(40,40)
ClanName:SetTall(20)
ClanName:SetWide(320)
ClanName:SetEnterAllowed(true)
ClanNameT = vgui.Create("DTextEntry", CreateClan)
ClanNameT:SetPos(40,80)
ClanNameT:SetTall(20)
ClanNameT:SetWide(320)
ClanNameT:SetEnterAllowed(true)
MakeClan = vgui.Create("DButton", CreateClan)
MakeClan:SetPos(220,120)
MakeClan:SetSize(160,40)
MakeClan:SetText("Create Clan")
MakeClan.DoClick = function()
RunConsoleCommand("clan_set")
team.SetUp(ClanNameT:GetValue(),ClanName:GetValue(),Color(0,128,0,255))
end
end
concommand.Add("DA_Clan",create_clan)
[/LUA]
init
[LUA]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function clan_set(ply)
ply:SetTeam(ClanNameT:GetValue())
ply:Spawn()
end
concommand.Add("clan_set",clan_set)
[/LUA]
So my question:
How can I send the value of ClanNameT to the server
[editline]04:03PM[/editline]
or any other solution
You could send it as an argument to the concommand.
I'm noob, so how? xD
[editline]04:42PM[/editline]
New:
cl_init
[LUA]
include( 'shared.lua' )
function create_clan()
CreateClan = vgui.Create( "DFrame" )
CreateClan:SetPos(ScrW() / 4,ScrH() / 4)
CreateClan:SetSize(400,300)
CreateClan:SetTitle("Clan Creation")
CreateClan:ShowCloseButton(true)
CreateClan:SetVisible(true)
CreateClan:MakePopup()
ClanName = vgui.Create("DTextEntry", CreateClan)
ClanName:SetPos(40,40)
ClanName:SetTall(20)
ClanName:SetWide(320)
ClanName:SetEnterAllowed(true)
ClanNameT = vgui.Create("DTextEntry", CreateClan)
ClanNameT:SetPos(40,80)
ClanNameT:SetTall(20)
ClanNameT:SetWide(320)
ClanNameT:SetEnterAllowed(true)
MakeClan = vgui.Create("DButton", CreateClan)
MakeClan:SetPos(220,120)
MakeClan:SetSize(160,40)
MakeClan:SetText("Create Clan")
MakeClan.DoClick = function()
Name = ClanNameT:GetValue()
RunConsoleCommand("clan_set",Name)
team.SetUp(ClanNameT:GetValue(),ClanName:GetValue(),Color(0,128,0,255))
end
end
concommand.Add("DA_Clan",create_clan)
[/LUA]
init
[LUA]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function clan_set(ply)
ply:SetTeam(Name)
ply:Spawn()
ply:ChatPrint("Team : "..ply:Team().." Name : "..Name.." (Csapat)")
end
concommand.Add("clan_set",clan_set,Name)
[/LUA]
[editline]04:46PM[/editline]
Is it good?
[editline]04:47PM[/editline]
Because it isn't working for me :S
init.lua:
[lua]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function clan_set(ply, cmd, args)
Name = args[1]
ply:SetTeam(Name)
ply:Spawn()
ply:ChatPrint("Team : "..ply:Team().." Name : "..Name.." (Csapat)")
end
concommand.Add("clan_set",clan_set)
[/lua]
(ply, cmd, args) what are these?
[editline]06:18PM[/editline]
[LUA]
AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include( 'shared.lua' )
function clan_set(ply, cmd, args)
Name = args[1]
Name2 = args[2]
team.SetUp(Name,Name2,Color(0,128,0,255))
ply:SetTeam(Name)
ply:Spawn()
ply:ChatPrint("Team : "..ply:Team().." Name : "..Name.." (Csapat)")
end
concommand.Add("clan_set",clan_set)
[/LUA]
[editline]06:20PM[/editline]
Team isn't work
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