• Gib Entity
    2 replies, posted
Hey, sorry for all the thread creation but it seems the things I want to know are things that no one else wants to know o_O I wanna make an entity that behaves somewhat like a gib. Once created, it has physics but can't be physgun'd and it disappears after like 30 seconds. I would like it to fade out if possible, but disappearing is fine if fading is too complicated. Anyone know where to start? [editline]04:55PM[/editline] Really? Nobody knows?
Make it an effect [lua] function EFFECT:Init(data) self:SetModel("models/gibs/hgibs.mdl") --??? self:SetPos(data:GetOrigin()) self:PhysicsInit(SOLID_VPHYSICS) self:SetCollisionBounds(self:GetRenderBounds()) self.die = CurTime()+40 --You can change the time here end function EFFECT:Think() return self.die > CurTime() end function EFFECT:Render() self:DrawModel() end [/lua]
Thanks, I'll try that.
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