• Vehicle spawning wrong
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I'm trying to make a camaro driveable for my server. Anyways when its spawned, it spawns with the lower half in the ground and when I get in, it crashes garrysmod. The autorun code is below. edit: ok ive gotten it to not crash but i cant drive it and it breaks my physgun when i try using it to move the camaro. also the driver's seat is in the middle of the car facing backwards [code]--Shepard resource.AddFile( "materials/models/peterboi/camaro/car00.vmt" ); resource.AddFile( "materials/models/peterboi/camaro/car00.vtf" ); local Category = "Shepard's speedway" local V = { // Required information Name = "Chevy Camaro", Class = "prop_vehicle_jeep", Category = Category, // Optional information Author = "Shepard", Information = "camaro with an extra seat.", Model = "models/peterboi/Camaro/camaro.mdl", -- Passengers = { passenger1 = { Pos = Vector(20,20,13), Ang = Angle(0,0,0) } }, SeatType = "jeep_seat", HideSeats = false, HeadLights = { Light1 = {Pos = Vector(-20,-86,33), Ang = Angle(0,10,90)}, Light2 = {Pos = Vector(20,-86,33), Ang = Angle(0,-10,90)}, -- Light3 = {Pos = Vector(-20,-86,33), Ang = Angle(0,10,90)}, -- Light4 = {Pos = Vector(20,-86,33), Ang = Angle(0,-10,90)} }, Horn = {Sound = "vu_horn_simple.wav", Pitch = 90}, Customexits = { Vector(-90,36,22), Vector(82,36,22), Vector(22,24,90) ,Vector(2,100,30) }, ModView = { ThirdPerson = {Out = 200 , Up = 0} }, KeyValues = { vehiclescript = "scripts/vehicles/Camaro.txt" } } list.Set( "Vehicles", "Chevy Camaro", V );[/code]
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